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If are helping "Beta Test" you should report bugs and feel free to ask questions about the program's commands, it is best to email me at tempnulbox (at) yahoo (dot) com and put "DANCAD3D (tm) 24x7 SUPPORT SUBMISSION" in the email subject line so your mail is not deleted as junk. See Section: 8 for more information about support related issues. I want you to ask questions so long as they are on the subject and relate to the current program's commands. If you do not get some kind of reply assume I did not get your message and resend it and also try voice mail, postal form, etc. All submissions and correspondence become the sole property of Daniel H. Hudgins to do with as he sees fit, so stay on subject.

SECTION: 4.20.91.0
Examples of Generated Background Images.
This Section, Examples of Generated Background Images, Background Image Generation Mode 0, Background Image Generation Mode 21, Mode 21 with Brightness Increased, Background Image Generation Mode 22, Mode 22 with Brightness Increased, Background Image Generation Mode 31, Mode 31 with Brightness Increased, Background Image Generation Mode 32, Mode 32 with Brightness Increased, Background Image Generation Mode 41, Mode 41 with Brightness Increased, Background Image Generation Mode 42, Mode 42 with Brightness Increased, Background Image Generation Mode 51, Mode 51 with Brightness Increased, Background Image Generation Mode 52, Mode 52 with Brightness Increased, Background Image Generation Mode 61, Background Image Generation Mode 62, and Macro code for Generating Backgrounds.

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This Section.

SECTION: 4.20 is for some information and illustrations relating to example images of the various Display Modes that affect the way drawing elements are displayed.

The Perspective Display Modes relate to the way the lines and edges of the triangle elements are colored in and outlined. The Perspective Display Modes also control how line elements, triangle elements, or mixed elements will be processed for display.

See Section: 3.1.25.0 for a detailed discussion of issues relating to Perspective Display Modes, Printing Display Modes, and other issues related to this Section.

The Stereoscopic Display Modes relate to the way the right and left eye views will be formatted for display. Different stereoscopic viewing methods require different formatting of the two images, these formatting options are controlled through a code number. Various other values are associated with each formatting code number so as to optimize the display for each Stereoscopic Display Mode, and its relation to the particular elements being displayed. The Perspective Display Mode selected affects the appearance of the images used for the Stereoscopic Display Formatting, i.e. you can use all of the Perspective Display Modes with any of the Stereoscopic Display Modes giving a large variety of combinations, only some of which would be of interest generally.

See Section: 3.3.7.8 for a detailed discussion of issues relating to Stereoscopic Viewing Methods, Anaglyph glasses, and other issues related to this Section.

The modes available and the images they produce may be altered in other program revisions, so the images generated by the program version you have may not match the illustrations shown here. Variations in the code used in different program, revisions and versions can affect the results, so you should not expect the same results from different versions and revisions of the programs. The Author reserves the right to make any kind of changes at any time without notice.

Some Browsers may not display the larger size illustrations properly, so you may only be able to view the smaller sizes of each illustration. You should turn off the shrink-to-fit feature in your browser, if it has one, since that can distort or degrade the illustrations or make thin lines disappear.

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Examples of Generated Background Images.

Background Image Generation Modes are those that are used with the CRT BACKGROUND command, see Section: 3.4.52.C for information and example macro code.

The background images generated can be used with the Perspective Display Modes and the Stereoscopic Display Modes in the Main Menu Preview command and the macro DISPLAY command to put a background image behind the rendered elements.

The various Background Image Generation Modes can use two colors in various ways to get different effects. You can also set the two color values to the same color with some of the modes to get additional effects.

You could also save the background image as a BMP file and process the generated background image in other image editing programs to get additional effects.

The modes available and the images they produce may be altered in other program revisions, so the images generated by the program version you have may not match the illustrations shown here.

Background images that split the screen left and right should not be used as background images for Stereoscopic image formats unless the rendered objects are arranged to be offset in front of the screen plane. When generating backgrounds for Stereoscopic image formats it may be better to generate two background images, i.e. one for the right view and another for the left view, rather than using the same background for both images since speckle and grain may require that all rendered elements be positioned in front of the screen plane. More information about using backgrounds with Stereoscopic image formats is in Section: 3.4.52.S and Section: 3.3.7.8 so be sure to read that as well.

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Background Image Generation Mode 0.
Note: The two colors used can be the same or different.
DMXBGA00.JPG (default resolution) Background Image Generation Mode 0.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

Background Image Generation Mode 0 is for producing a single color of adjustable brightness, or two colors mixed of adjustable brightness over the whole image. By varying the oversampling or undersampling used in the VESA SVGA and BMP video modes it is possible to blend the two colors to varying degrees. In other video modes the two colors will be speckled.

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Background Image Generation Mode 21.
Note: The two colors used can be the same or different.
DMXBGA21.JPG (default resolution) Background Image Generation Mode 21.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

Background Image Generation Mode 21 is for producing a background image that is shaded light at the center and dark at the top and bottom. The two colors are mixed as in Background Image Generation Mode 0. Both colors used can be the same if you do not want mixed colors.

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Mode 21 with Brightness Increased.
Note: The two colors used can be the same or different.
DMXBGB21.JPG (default resolution) Mode 21 with Brightness Increased.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

This background was also made with Background Image Generation Mode 21 using the same colors as the image above, but the brightness was increased from 0.5 to 1.0. By changing the colors and brightness different effects can be obtained.

Click here to go back to the top of this page.

Background Image Generation Mode 22.
Note: The two colors used can be the same or different.
DMXBGA22.JPG (default resolution) Background Image Generation Mode 22.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

Background Image Generation Mode 22 is for producing a background image that is shaded light at the center and dark on the left and right. The two colors are mixed as in Background Image Generation Mode 0. Both colors used can be the same if you do not want mixed colors.

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Mode 22 with Brightness Increased.
Note: The two colors used can be the same or different.
DMXBGB22.JPG (default resolution) Mode 22 with Brightness Increased.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

This background was also made with Background Image Generation Mode 22 using the same colors as the image above, but the brightness was increased from 0.5 to 1.0. By changing the colors and brightness different effects can be obtained.

Click here to go back to the top of this page.

Background Image Generation Mode 31.
Note: The two colors used can be the same or different.
DMXBGA31.JPG (default resolution) Background Image Generation Mode 31.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

Background Image Generation Mode 31 is for producing a background image that is shaded dark at the center and light at the top and bottom. The two colors are mixed as in Background Image Generation Mode 0. Both colors used can be the same if you do not want mixed colors.

Click here to go back to the top of this page.

Mode 31 with Brightness Increased.
Note: The two colors used can be the same or different.
DMXBGB31.JPG (default resolution) Mode 31 with Brightness Increased.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

This background was also made with Background Image Generation Mode 31 using the same colors as the image above, but the brightness was increased from 0.5 to 1.0. By changing the colors and brightness different effects can be obtained.

Click here to go back to the top of this page.

Background Image Generation Mode 32.
Note: The two colors used can be the same or different.
DMXBGA32.JPG (default resolution) Background Image Generation Mode 32.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

Background Image Generation Mode 32 is for producing a background image that is shaded dark at the center and light on the left and right. The two colors are mixed as in Background Image Generation Mode 0. Both colors used can be the same if you do not want mixed colors.

Click here to go back to the top of this page.

Mode 32 with Brightness Increased.
Note: The two colors used can be the same or different.
DMXBGB32.JPG (default resolution) Mode 32 with Brightness Increased.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

This background was also made with Background Image Generation Mode 32 using the same colors as the image above, but the brightness was increased from 0.5 to 1.0. By changing the colors and brightness different effects can be obtained.

Click here to go back to the top of this page.

Background Image Generation Mode 41.
Note: The two colors used can be the same or different.
DMXBGA41.JPG (default resolution) Background Image Generation Mode 41.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

Background Image Generation Mode 41 is for producing a background image that is shaded light at the center and dark at the top and bottom. The two colors are separate color one is on the top and color two is on the bottom.

Click here to go back to the top of this page.

Mode 41 with Brightness Increased.
Note: The two colors used can be the same or different.
DMXBGB41.JPG (default resolution) Mode 41 with Brightness Increased.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

This background was also made with Background Image Generation Mode 41 using the same colors as the image above, but the brightness was increased from 0.5 to 1.0. By changing the colors and brightness different effects can be obtained.

Click here to go back to the top of this page.

Background Image Generation Mode 42.
Note: The two colors used can be the same or different.
DMXBGA42.JPG (default resolution) Background Image Generation Mode 42.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

Background Image Generation Mode 42 is for producing a background image that is shaded light at the center and dark on the left and right. The two colors are separate color one is on the left and color two is on the right.

Click here to go back to the top of this page.

Mode 42 with Brightness Increased.
Note: The two colors used can be the same or different.
DMXBGB42.JPG (default resolution) Mode 42 with Brightness Increased.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

This background was also made with Background Image Generation Mode 42 using the same colors as the image above, but the brightness was increased from 0.5 to 1.0. By changing the colors and brightness different effects can be obtained.

Click here to go back to the top of this page.

Background Image Generation Mode 51.
Note: The two colors used can be the same or different.
DMXBGA51.JPG (default resolution) Background Image Generation Mode 51.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

Background Image Generation Mode 51 is for producing a background image that is shaded dark at the center and light at the top and bottom. The two colors are separate color one is on the top and color two is on the bottom.

Click here to go back to the top of this page.

Mode 51 with Brightness Increased.
Note: The two colors used can be the same or different.
DMXBGB51.JPG (default resolution) Mode 51 with Brightness Increased.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

This background was also made with Background Image Generation Mode 51 using the same colors as the image above, but the brightness was increased from 0.5 to 1.0. By changing the colors and brightness different effects can be obtained.

Click here to go back to the top of this page.

Background Image Generation Mode 52.
Note: The two colors used can be the same or different.
DMXBGA52.JPG (default resolution) Background Image Generation Mode 52.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

Background Image Generation Mode 52 is for producing a background image that is shaded dark at the center and light on the left and right. The two colors are separate color one is on the left and color two is on the right.

Click here to go back to the top of this page.

Mode 52 with Brightness Increased.
Note: The two colors used can be the same or different.
DMXBGB52.JPG (default resolution) Mode 52 with Brightness Increased.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

This background was also made with Background Image Generation Mode 52 using the same colors as the image above, but the brightness was increased from 0.5 to 1.0. By changing the colors and brightness different effects can be obtained.

Click here to go back to the top of this page.

Background Image Generation Mode 61.
Note: The two colors used must be different to see a variation.
DMXBGA61.JPG (default resolution) Background Image Generation Mode 61.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

Background Image Generation Mode 61 is for producing a background image that is blended color one at the center and color two at the top and bottom. The two colors are mixed in the transition zone and pure at the center and edges. Two different colors must be used, or no color variation will be expressed.

Click here to go back to the top of this page.

Background Image Generation Mode 62.
Note: The two colors used must be different to see a variation.
DMXBGA62.JPG (default resolution) Background Image Generation Mode 62.
Click here 120 800 to see if there is a bigger illustration, use the back button in your browser to return.

Background Image Generation Mode 62 is for producing a background image that is blended color one at the center and color two at the left and right. The two colors are mixed in the transition zone and pure at the center and edges. Two different colors must be used, or no color variation will be expressed.

Click here to go back to the top of this page.

Macro code for Generating Backgrounds.

Background Image Generation Modes can be coded into Macro Files to automatically generate background images.

Some code to make images like the ones in this section are shown in Section: 4.20.91.5 (click here to see the macro code). Additional information is found in Appendix: B in the description of the CRT BACKGROUND command in Section: 3.4.52.C.

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TERMS OF USE, HOME, INDEX, SHORTCUT, WHAT'S NEW, DOWNLOADS, GET MAIN ZIP, DOCUMENTATION, VIDEO, HOOKUP#1, #2, #3, KEYWORDS

WWW.DANCAD3D.COM (sm): THE OFFICIAL DANCAD3D (tm) "BETA TEST" WEB SITE.

This copy of this page was compiled on or around: Y2008.M05.D14, you might check the "On-Line" version, or come back later, to see if there is a newer compile.