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This Web site is dedicated to the thousands of "users" of my programs, those who have helped test my programs over the last 22 or so years, and especially those who shared their experiences with me.
You must read this notice: This is a licensed Web site (HTML document and associated files). You must read and agree to be legally bound in contract by the Terms of Use and conditions given in the End User License Agreement ("EULA"), Legal Notices, Instructions, Warnings, Disclaimers, and all other text in "SECTION: 0" of "This Web Site" (HTML document and associated files) before reading or using any of the information, software programs, and or files, contained in, linked to, and or associated with, "This Web Site" (HTML document and associated files). Any use or "Beta Testing" of "This Web Site" constitutes your acknowledgment of your full agreement with the current End User License Agreement ("EULA") and your decision to have this current license supersede all prior and contemporaneous agreements and understandings. Information and files in "This Web Site" (HTML document and associated files) have been placed here so that long time users of "The Author's" programs DANCAD3D.COM (tm) , DANCAM.EXE (tm) , or DANPLOT.EXE (tm) could help proofread the text of the documentation files or screens displayed, and also help test data files, example files, and or any software programs that might be made available from time to time, to aid "The Author" in finding mistakes, bugs, and other errors, omissions, defects, mistakes, and faults. Everything in "This Web Site" (HTML document and associated files) is "Beta Test", "Beta Code", Experimental, Preliminary, requires proofreading, or is being evaluated for possible revision, and is NOT warranted to be free of defect. To help "The Author" report any bugs, foul-ups, defects, or mistakes that you find, see "SECTION: 8" for instructions. "This Web Site" (HTML document and associated files) and all other files and programs by Daniel H. Hudgins are made available "AS IS" without warranty of any kind express, expressed, or implied. All offers and specifications are subject to change or discontinuation without notice of any kind. Please read "SECTION: 8" of "This Web Site" (HTML document and associated files) before trying to contact "The Author."
SECTION: 4.20 is for some information and illustrations relating to example images of the various Display Modes that affect the way drawing elements are displayed.
The Perspective Display Modes relate to the way the lines and edges of the triangle elements are colored in and outlined. The Perspective Display Modes also control how line elements, triangle elements, or mixed elements will be processed for display.
See Section: 3.1.25.0 for a detailed discussion of issues relating to Perspective Display Modes, Printing Display Modes, and other issues related to this Section.
The Stereoscopic Display Modes relate to the way the right and left eye views will be formatted for display. Different stereoscopic viewing methods require different formatting of the two images, these formatting options are controlled through a code number. Various other values are associated with each formatting code number so as to optimize the display for each Stereoscopic Display Mode, and its relation to the particular elements being displayed. The Perspective Display Mode selected affects the appearance of the images used for the Stereoscopic Display Formatting, i.e. you can use all of the Perspective Display Modes with any of the Stereoscopic Display Modes giving a large variety of combinations, only some of which would be of interest generally.
See Section: 3.3.7.8 for a detailed discussion of issues relating to Stereoscopic Viewing Methods, Anaglyph glasses, and other issues related to this Section.
The modes available and the images they produce may be altered in other program revisions, so the images generated by the program version you have may not match the illustrations shown here. Variations in the code used in different program, revisions and versions can affect the results, so you should not expect the same results from different versions and revisions of the programs. The Author reserves the right to make any kind of changes at any time without notice.
Some Browsers may not display the larger size illustrations properly, so you may only be able to view the smaller sizes of each illustration. You should turn off the shrink-to-fit feature in your browser, if it has one, since that can distort or degrade the illustrations or make thin lines disappear.
Series 60 Perspective Display Modes includes modes within the range 60 through 69, although not all of the mode numbers in this range are in use as of the initial release of v3.7L. The different Perspective Display Mode code numbers control how triangle elements are displayed. Line elements are normally displayed using Perspective Display Mode code number 1 when all elements to be displayed are just line elements, and Perspective Display Mode code number 10 when mixed triangle and line elements need to be displayed at the same time. The Mutate command can be used to convert line elements into triangle elements so that some of the other Perspective Display Modes can be used to display the mutated line elements along with triangle elements.
The difference between Perspective Display Mode 60 and Perspective Display Mode 40 is that Perspective Display Mode 60 has a movable light source to add additional modeling and reflections to the rendering of the triangle elements in the drawing workspace. The difference between Perspective Display Mode 60 and Perspective Display Mode 70 is that Perspective Display Mode 70 allows the frontal fill lighting near and far points to be adjusted, whereas Perspective Display Mode 60 automatically checks the triangle elements to be displayed and sets the near and far points to values that give contrast to the lighting. When you just want to render a single image of your elements Perspective Display Mode 60 is a good choice, however if you want to make an animation you probably do not want the lighting values to fluctuate with the motions of the elements in the workspace, therefore when making animations you could use Perspective Display Mode 70 and set the fill lighting near and far values to fixed amounts thereby fixing the lighting independent of the motions of the elements from one frame to another frame in an animation.
See also the descriptions of the Series 40 and 50 modes with regard to making tool path files. You generally do not want the movable light source present in Series 60 and 70 active while rendering images of elements for conversion of the image file's brightness values into tool height values in a tool path file.
The difference between Perspective Display Mode 61 and Perspective Display Mode 41 is that Perspective Display Mode 61 has a movable light source to add additional modeling and reflections to the rendering of the triangle elements in the drawing workspace. The difference between Perspective Display Mode 61 and Perspective Display Mode 71 is that Perspective Display Mode 71 allows the frontal fill lighting near and far points to be adjusted, whereas Perspective Display Mode 61 automatically checks the triangle elements to be displayed and sets the near and far points to values that give contrast to the lighting. When you just want to render a single image of your elements Perspective Display Mode 61 is a good choice, however if you want to make an animation you probably do not want the lighting values to fluctuate with the motions of the elements in the workspace, therefore when making animations you could use Perspective Display Mode 71 and set the fill lighting near and far values to fixed amounts thereby fixing the lighting independent of the motions of the elements from one frame to another frame in an animation.
See also the descriptions of the Series 40 and 50 modes with regard to making tool path files. You generally do not want the movable light source present in Series 60 and 70 active while rendering images of elements for conversion of the image file's brightness values into tool height values in a tool path file.
The difference between Perspective Display Mode 62 and Perspective Display Mode 42 is that Perspective Display Mode 62 has a movable light source to add additional modeling and reflections to the rendering of the triangle elements in the drawing workspace. The difference between Perspective Display Mode 62 and Perspective Display Mode 72 is that Perspective Display Mode 72 allows the frontal fill lighting near and far points to be adjusted, whereas Perspective Display Mode 62 automatically checks the triangle elements to be displayed and sets the near and far points to values that give contrast to the lighting. When you just want to render a single image of your elements Perspective Display Mode 62 is a good choice, however if you want to make an animation you probably do not want the lighting values to fluctuate with the motions of the elements in the workspace, therefore when making animations you could use Perspective Display Mode 72 and set the fill lighting near and far values to fixed amounts thereby fixing the lighting independent of the motions of the elements from one frame to another frame in an animation.
See also the descriptions of the Series 40 and 50 modes with regard to making tool path files. You generally do not want the movable light source present in Series 60 and 70 active while rendering images of elements for conversion of the image file's brightness values into tool height values in a tool path file.
The difference between Perspective Display Mode 63 and Perspective Display Mode 43 is that Perspective Display Mode 63 has a movable light source to add additional modeling and reflections to the rendering of the triangle elements in the drawing workspace. The difference between Perspective Display Mode 63 and Perspective Display Mode 73 is that Perspective Display Mode 73 allows the frontal fill lighting near and far points to be adjusted, whereas Perspective Display Mode 63 automatically checks the triangle elements to be displayed and sets the near and far points to values that give contrast to the lighting. When you just want to render a single image of your elements Perspective Display Mode 63 is a good choice, however if you want to make an animation you probably do not want the lighting values to fluctuate with the motions of the elements in the workspace, therefore when making animations you could use Perspective Display Mode 73 and set the fill lighting near and far values to fixed amounts thereby fixing the lighting independent of the motions of the elements from one frame to another frame in an animation.
See also the descriptions of the Series 40 and 50 modes with regard to making tool path files. You generally do not want the movable light source present in Series 60 and 70 active while rendering images of elements for conversion of the image file's brightness values into tool height values in a tool path file.
The difference between Perspective Display Mode 64 and Perspective Display Mode 44 is that Perspective Display Mode 64 has a movable light source to add additional modeling and reflections to the rendering of the triangle elements in the drawing workspace. The difference between Perspective Display Mode 64 and Perspective Display Mode 74 is that Perspective Display Mode 74 allows the frontal fill lighting near and far points to be adjusted, whereas Perspective Display Mode 64 automatically checks the triangle elements to be displayed and sets the near and far points to values that give contrast to the lighting. When you just want to render a single image of your elements Perspective Display Mode 64 is a good choice, however if you want to make an animation you probably do not want the lighting values to fluctuate with the motions of the elements in the workspace, therefore when making animations you could use Perspective Display Mode 74 and set the fill lighting near and far values to fixed amounts thereby fixing the lighting independent of the motions of the elements from one frame to another frame in an animation.
See also the descriptions of the Series 40 and 50 modes with regard to making tool path files. You generally do not want the movable light source present in Series 60 and 70 active while rendering images of elements for conversion of the image file's brightness values into tool height values in a tool path file.