WWW.DANCAD3D.COM (sm): THE OFFICIAL DANCAD3D (tm) "BETA TEST" WEB SITE.

TERMS OF USE, HOME, INDEX, SHORTCUT, WHAT'S NEW, DOWNLOADS, GET MAIN ZIP, DOCUMENTATION, VIDEO, HOOKUP#1, #2, #3, KEYWORDS

FEATURE FILM 4K+ DIGITAL CINEMA UNCOMPRESSED EDITING AND SOUND MIXING
PLUS DIY MOVIE 35mm FILM SCANNING AND DIY 35mm FILM RECORDER SOFTWARE.

DANCAD3D (tm) DRAWING EDITOR, click on image for more info. and larger images. 3D ROBOTIC ANIMATION, click on image for more info. and larger images. 3D CONTOUR SURFACE, click on image for more info. and larger images. 3D CAM TOOL PATH, click on image for more info. and larger images. STEPPER MOTORS FOR CAM, click on image for more info. and larger images. DANCAM.EXE (tm) OPERATING 3D MILL, click on image for more info. and video. IM HELP STATUS, click on image for more info. and IM address.
Kodak (tm) LAD film negative scan image made with Canon XTi (tm) DSLR. Kinema Edit list Grading Levels #1 color correction tool . Kinema Edit list Grading Curves #1 color correction tool. Kinema Edit list Grading chroma Masking tool Vector display. Kinema Edit list Grading chroma Masking tool Waveform display. Kinema Edit list Grading Sharp/Soft filter tool. Kodak (tm) LAD image color corrected positive.
Click on these thumbnails for related information about my current software, features, and IM support. Hold [Shift] and click [Reload] to refresh IM thumbnail.

If are helping "Beta Test" you should report bugs and feel free to ask questions about the program's commands, it is best to email me at tempnulbox (at) yahoo (dot) com and put "DANCAD3D (tm) 24x7 SUPPORT SUBMISSION" in the email subject line so your mail is not deleted as junk. See Section: 8 for more information about support related issues. I want you to ask questions so long as they are on the subject and relate to the current program's commands. If you do not get some kind of reply assume I did not get your message and resend it and also try voice mail, postal form, etc. All submissions and correspondence become the sole property of Daniel H. Hudgins to do with as he sees fit, so stay on subject.

SECTION: 4.0.0.0
Graphics and AV Media File Index.
This Section is a list of links to illustrations in this "Beta Test" Web site.
Photos, Animations, Drawings, Schematics, Tables, Graphs, Miscellaneous figures, Audio, Video, and Index of sub-sections of Section: 4.

Copyright (C) 1986-2008 by Daniel H. Hudgins, All Rights Reserved.

No part of "This Web Site" (HTML document), including associated files, may be: distributed, sublicensed, transmitted, copied, archived, mirrored, modified, bundled, embedded, sold, given away, rented, loaned, or shared in any form without express written permission in a formal Vendor agreement contract dated and signed in ink obtained directly from Daniel H. Hudgins by registered postal mail. All agreements for permission to distribute expire after a period no greater than one year from the date of the signing of the agreement by Daniel H. Hudgins. See the current "EULA" for information regarding limited copying and storage for the purpose of "Beta Testing" "This Web Site."

To view or use the current version of this Web page you may need to reload or refresh the display of this page by your browser. Just clicking on the browser's [Reload] or [Refresh] icon may not be enough to insure that all of the page's most current contents have been cached and displayed. Some browsers may have additional commands to help display the page's most current contents such as: holding down the [Shift] key and clicking on the [Reload] icon, holding down the [Control] key and clicking on the [Refresh] icon, holding down the [Control] and [Shift] keys and clicking on the [Refresh] icon, pressing the [Control] and [F5] keys, pressing [Control] and the [R] key, or some other combination of keys or clicks. Check to see which commands your HTML browser uses to load the most current page contents into its cache and then to display them onto the screen.

This Web site is dedicated to the thousands of "users" of my programs, those who have helped test my programs over the last 22 or so years, and especially those who shared their experiences with me.

You must read this notice: This is a licensed Web site (HTML document and associated files). You must read and agree to be legally bound in contract by the Terms of Use and conditions given in the End User License Agreement ("EULA"), Legal Notices, Instructions, Warnings, Disclaimers, and all other text in "SECTION: 0" of "This Web Site" (HTML document and associated files) before reading or using any of the information, software programs, and or files, contained in, linked to, and or associated with, "This Web Site" (HTML document and associated files). Any use or "Beta Testing" of "This Web Site" constitutes your acknowledgment of your full agreement with the current End User License Agreement ("EULA") and your decision to have this current license supersede all prior and contemporaneous agreements and understandings. Information and files in "This Web Site" (HTML document and associated files) have been placed here so that long time users of "The Author's" programs DANCAD3D.COM (tm) , DANCAM.EXE (tm) , or DANPLOT.EXE (tm) could help proofread the text of the documentation files or screens displayed, and also help test data files, example files, and or any software programs that might be made available from time to time, to aid "The Author" in finding mistakes, bugs, and other errors, omissions, defects, mistakes, and faults. Everything in "This Web Site" (HTML document and associated files) is "Beta Test", "Beta Code", Experimental, Preliminary, requires proofreading, or is being evaluated for possible revision, and is NOT warranted to be free of defect. To help "The Author" report any bugs, foul-ups, defects, or mistakes that you find, see "SECTION: 8" for instructions. "This Web Site" (HTML document and associated files) and all other files and programs by Daniel H. Hudgins are made available "AS IS" without warranty of any kind express, expressed, or implied. All offers and specifications are subject to change or discontinuation without notice of any kind. Please read "SECTION: 8" of "This Web Site" (HTML document and associated files) before trying to contact "The Author."


Click here for top of DANCAD3D.COM (tm) Web site home page or here for home page INDEX.
Click here to check the current internet document if you are viewing this from a disk copy.
Note: If you want to go back to the previous link use the [Back] button in your browser.

This Section.

These figures and media files complement the documentation text, see also SECTION: 3 and the other documentation text and files. I may have to leave out the larger size graphic files and some other non-HTML files in some of the distributions or Web instillations, I may have to leave out all of the graphic and other non-HTML files in one of the more compact distributions, so some of the links may not work depending on what version you are browsing. If something seems to be absent try checking the current On-Line version of this Web site at http://www.DANCAD3D.com/ to see if you can find it there. If I someday have this HTML document (Web site) available as a CD-ROM I would probably try to include all the linked to files in that distribution, unless I goof-up somewhere. Please read SECTION: 8 before asking about what distributions might be available, CD-ROMs, or anything else, since all things may not be available at any or all times.

Click here to go back to the top of this page.

4.10 Photographs.

Here are links to some photos in this site, see SECTION: 9 for any possible links to photos in other sites.

P0000001.JPG Cine film single frame motor for computer animation.

P0000002.JPG Cine film solenoid cable release advance for animation.

P0000003.JPG Cine film recorder box for making computer animated movies.

P0000004.JPG BIPOLAR2 circuit board top view (stepper motor driver).

P0000005.JPG BIPOLAR2 circuit board bottom view (stepper motor driver).

P0000006.JPG BIPOLAR2 circuit board front view (stepper motor driver).

P0000007.JPG CAM program DRO screen and Joy-Stick with throttle.

P0000101.JPG Stepper motors Large and Small.

P0000102.JPG Grooves on coil poles inside a stepper motor.

P0000103.JPG Grooves on rotor inside a stepper motor.

P0000104.JPG Ratings label on a stepper motor.

P0000105.JPG Solid state relay.

P0000106.JPG Mechanical relay with signal amplifier.

P0000107.JPG Using a dial gauge to measure backlash.

P0000108.JPG Solenoid.

P0000109.JPG Stepper motor driver chip UCN-5804B.

P0000110.JPG Servo motor wiring for motor coil and the incremental encoder.

P0000111.JPG Servo motor incremental encoder close up inside view.

P0000112.JPG Timing belt and timing pulley.

P0000114.JPG Micro switch for home switch mounted on X-Y table.

P0000115.JPG Two micro switches mounted for use as home and limit switches.

P0000116.JPG Optical switch with linear shutter.

P0000117.JPG Servo motor incremental encoder disk top view.

P0000118.JPG Servo motor incremental encoder disk side view.

P0000119.JPG Servo motor incremental encoder disk's lines close up view.

P0000120.JPG Optical switch with rotary shutter.

P0000121.JPG Multi-start 1 tpi rapid pitch lead screw.

P0000122.JPG 10 tpi Acme lead screw.

P0000123.JPG Close up view of 10 tpi Acme thread shape.

P0000124.JPG Rack and pinion.

P0000125.JPG Flexible shaft coupling.

P0000126.JPG Double reduction using timing belts.

P0900010.JPG Screen shot of "Beta Test" utility program COUNTER.EXE (tm).

P0900020.JPG Screen shot of "Beta Test" utility program JOBDONE.EXE (tm).

P0900710.JPG Screen shot of "Beta Test" CAD program Drawing editor.

P0900720.GIF Display from SIMLATHE.MAC (tm)

P0900730.GIF Display from SIMVMILL.MAC (tm)

P0900740.GIF Screen shot of G code Trace screen

P0900750.GIF Screen shot of Binary File Editor

LADO2B5.JPG About Kodak (tm) LAD sample film image.

LADI1A5.JPG Scan from Kodak (tm) LAD film negative.

LADL1N.JPG Uncorrected LAD image in Levels #1 screen.

LADL1A.JPG Positive uncorrected LAD image in Levels #1 screen.

LADL1B.JPG Partial correction of LAD image in Levels #1 screen.

LADL1C.JPG Use of Probe on Gray steps in Levels #1 screen.

LADL1D.JPG Use of Probe on LAD patches in Levels #1 screen.

LADC1B.JPG Use of Probe on Gray steps in Curves #1 screen.

LADM1A.JPG Color Masking tool probe to display color Vectors for whole image.

LADM1A2.JPG Color Masking tool probe to display Vectors of primary color swatch patches.

LADM1A2W.JPG Color Masking tool probe to display Waveform of primary color swatch patches.

LADM1B.JPG Color Masking tool Vector display used show saturation increase.

LADM1B2W.JPG Color Masking tool Waveform display used show saturation increase.

LADM1C.JPG Color Masking tool Vector display used show middle Gray purity.

LADM1D.JPG Color Masking tool Waveform display used show LAD and steps purity.

LADM2A.JPG Color Masking tool Vector display showing excessive saturation.

LADM2B.JPG Color Masking tool Vector display showing excessive saturation.

LADM2C.JPG Color Masking tool Waveform display showing excessive saturation.

LADS1A.JPG Sharp/Soft filter showing neutral settings with 1:1 zoom probe.

LADS1B.JPG Sharp/Soft filter showing active settings with 1:1 zoom probe.

V1033090.JPG Outside view of cine film recorder for animation.

V1033500.JPG Light trap vent and wire pass-through of cine film recorder.

V1034300.JPG Location of computer controlled camera inside the box.

V1034550.JPG R/C signal tap onto the computer's speaker.

V1035160.JPG An audio connector can be fitted to the computer for the speaker signal tap.

V1035280.JPG Use of washers to support audio connector in DB9 hole.

V1035450.JPG Make a peep-hole to view the monitor from outside the box.

V1035550.JPG View of monitor from camera end of the box.

V1036090.JPG Computer controlled camera mounted in the box.

V1036430.JPG Phase one: No signal, motor stopped, shutter closed.

V1036431.JPG Phase two: Signal on, motor turning, shutter opening.

V1036432.JPG Phase three: Signal on, motor stopped, shutter open.

V1036433.JPG Phase four: Signal off, motor turning, shutter open.

V1036434.JPG Phase five: Signal off, motor stops, shutter closes.

V1038060.JPG Cam with 8 lobes for 8 frame per turn shaft.

V1038070.JPG Relation of the micro switch to the cam.

V1038080.JPG Roller on the micro switch.

V1038500.JPG 60Hz AC timing motor.

V1039390.JPG Speaker signal amplifier and control relay.

V1039540.JPG Solenoid signal off, solenoid open.

V1039570.JPG Signal on, solenoid closed.

V1040520.JPG Signal off, solenoid open, close up view.

V1041000.JPG Signal on, solenoid closed, close up view.

V1041280.JPG Mounting cable release in a block of wood.

V1041410.JPG Electronic control placement.

V1042000.JPG Motion picture 2000 foot film can.

V1042070.JPG Camera spool with film.

V1042520.JPG A red safelight.

V1043260.JPG A rewind type processing tank.

V1044030.JPG Adjustable reel for rewind tank.

V1044280.JPG Spiral reel processing tank.

V1045110.JPG Spiral processing reel.

V1045180.JPG What you need to make solutions.

V1045450.JPG Collapsible storage bottle.

P0522103.JPG Top view of prototype SYNC1 circuit.

P0522105.JPG Bottom view of prototype SYNC1 circuit.

PS006E22.JPG Display of CAD Layout Drawing on Computer.

PS006E23.JPG Part to be Marked on CAD Laser Hard-Copy.

PS006E26.JPG CAD Laser Hard-Copy taped onto Part.

PS006E29.JPG Using a Center Drill to Mark through Layout Drawing.

PS003E08.JPG Laying out a "Bolt Circle".

PS004E23.JPG Laying out another "Bolt Circle".

PS004E24.JPG Laying out on the Edge of a Ring.

PS007E27.JPG Laying out Tabs on Circular Flange.

PS002E54.JPG A Transfer Punch set.

PS003E32.JPG Transferring a "bolt circle".

PS006E50.JPG Transferring from an Existing Part.

PS002E58.JPG Transferring a point from a New part to an Existing Part.

PS005E22.JPG Using shim stock to center a ring over a port.

PS001E39.JPG Using a Dial Gauge on the edge of a clamped part.

PS001E10.JPG Using a Dial Gauge on the face of a part in a vice.

PS004E02.JPG "T" slot for making adjustments.

PS005E29.JPG Using a Dial Gauge on the part in three Jaw chuck.

PS002E07.JPG Using a Dial Gauge on the part in a four jaw chuck.

PS004E22.JPG Centering the three jaw chuck in the four jaw chuck.

PS004E27.JPG Using the bottom of an end mill to face a block held in a vice.

PS004E30.JPG Facing the surface of a part held in a vice spaced with tool bits.

PS006E73.JPG Facing the edge of a plate with the Bottom of an end mill.

PS004E28.JPG Facing the edge of a plate with the Side of an end mill.

PS005E33.JPG Cutting of part of a plate by using an end mill.

PS007E03.JPG Making a channel with the bottom and sides of an end mill.

PS007E05.JPG Making slots by using an end mill.

PS007E02.JPG Using tool bits to keep the bottom of an end mill above the table.

PS002E19.JPG Using a Carbide tool to face a disk and turn the edge.

PS002E21.JPG Close-up of Carbide tool set for facing and turning.

PS007E16.JPG Facing a rectangular plate by using the four jaw chuck.

PS001E27.JPG Supporting Long pieces with a live center.

PS001E24.JPG View of live center and tail stock.

PS007E17.JPG Using the bottom of an end mill to face a block held on a tilting table.

PS007E19.JPG Reverse view of block being held at an angle on a tilting table.

PS001E22.JPG Making an angled cut on a round part.

PS001E20.JPG Tilting table has markings for various angles.

PS007E25.JPG A compound rest on the cross slide can move the tool at angles.

PS007E26.JPG Close-up view of angle scale on lathe's compound cross slide.

PS003E29.JPG Using clamps to hold a disk for drilling.

PS003E17.JPG Using clamps to hold a cylinder for drilling.

PS005E24.JPG Using "1-2-3" blocks to raise a work-piece.

PS001E16.JPG Drilling through two parts for accurate fit.

PS004E03.JPG Using a vice to hold a plate for drilling.

PS005E21.JPG Using a vice to hold a cylinder for drilling.

PS004E25.JPG Using a vice to hold a ring for drilling.

PS007E12.JPG Tilting table on its side to hold a cylinder for drilling.

PS007E13.JPG Reverse view of tilting table clamped on its side.

PS007E06.JPG Using a Collet to hold a reduced shank drill.

PS007E10.JPG Close up of Collet holding reduced shank drill.

PS004E10.JPG Close up of single size collet holding a particular drill.

PS004E20.JPG Using a Center Drill on a disk.

PS003E15.JPG Center drill being used on a cylinder.

PS003E16.JPG Close-up of center drill in use.

PS004E05.JPG Drilling into the center drill prick with small drill.

PS006E40.JPG Enlarging the hole with a bigger drill.

PS004E13.JPG Using a boring head to make a round recess.

PS003E00.JPG Boring an odd size hole to accurate dimensions.

PS003E02.JPG Close-up of radius adjustment scale on boring head.

PS001E07.JPG Using "1-2-3" blocks to allow boring bar to pass below part.

PS004E08.JPG Using clamps to hold a small piece for boring.

PS004E06.JPG Close-up of small part held with clamps.

PS003E09.JPG Boring a crescent cutout on a ring.

PS006E44.JPG Boring part way through with part flat on table.

PS002E23.JPG Step One: Use a Center Drill.

PS003E25.JPG Step Two: Use Drills to enlarge the hole.

PS003E28.JPG Step Three: Enlarge the hole with the Boring Bar.

PS004E16.JPG Close-up of tool in boring bar.

PS002E17.JPG Boring bar used for internal turning.

PS002E18.JPG Reverse angle of boring bar used for internal turning.

PS002E16.JPG Close-up of Boring Bar Holder.

PS003E34.JPG Using one clamp to hold a large cylinder still for tapping.

PS005E20.JPG Two clamps used to hold a small cylinder still for tapping.

PS003E18.JPG Close-up of two clamps holding small cylinder for tapping.

PS004E04.JPG Using small tap wrench for tapping.

PS005E27.JPG Using large tap wrench for tapping.

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4.20 Animations.

Here are links to some animations in this site, see SECTION: 9 for any possible links to animations in other sites.

The animated *.GIF files need to download all of their frames before the animation will display at full speed. If it takes about 30 seconds for each frame to download and the animated *.GIF file contains 37 frames, then it will take about 19 minutes for all of the frames to download, after which the frames should be read from the computer's memory at a faster speed. Computers with 500 MHz or faster processors may be required to display such animated *.GIF files at full speed. Also you may need to close all other programs to free the processor for display of the animated *.GIF file. When the original Pixel files are displayed by the Animate command in my CAD programs the files are read from a disk drive and the animation begins, displayed full screen, with the first frame without all of the frames needing to be downloaded first. The animated *.GIF files are just a representation of what the animation looks like when displayed by the CAD programs using the original Pixel files, my CAD programs do not make animated *.GIF files at the present time. Longer animations made of Pixel frame files can be displayed by using the Animate or Macro commands in my CAD programs. Some computers may not be able to display animated *.GIF files that are as large as ones included in this Web site because of memory or other limitations, if you encounter problems displaying the animated *.GIF files try using another computer or a computer that uses a different operating system.

If you interrupt the downloading of the animated *.GIF file your browser may not load all of the frames the next time you try to view that *.GIF file. If you clear the disk and memory cache in your browser it may download all of the frames in the animated *.GIF file, but if not you can try to download the *.ZIP version of the animated *.GIF file, un-zip the animated *.GIF file and view the animated *.GIF file from your harddisk. Do not confuse the animated *.GIF file *.ZIP file with the *.ZIP file that has the DANCAD3D (tm) Macro file, i.e. *.MAC, in it that made the frames for the animation, they are two different things.

Note that all of the current versions of my CAD programs DO NOT make animated GIF files, these animated files are just here so you can get a rough idea of what the animation made by the macros looks somewhat like when you view the animation with my CAD program's internal [A]nimate command. Since none of my programs make GIF files, you would have to use some other program if you want to try to make such files yourself, so do not ask me any questions about making GIF files. You might try this approach, 1) modify the macro to save each frame as a *.BMP file, 2) convert each BMP frame file to a GIF file of resolution of 640 by 480 pixels, 3) use your scanner's software to invert or adjust the image's brightness tones, and save the frame images as GIF files, 4) use some other graphics program to combine the GIF files into an animated GIF file. Do not ask me what programs to use or other such questions, I just put these animated graphics files here so that you can see some rough idea of movement with your HTML browser, if you want to see what the macro's animation looks like with my programs you will need to install the right version of my programs on your computer and run the example macro program using my [R]un command.

If the animation stops after the file loads rather than running faster, try using the "Save Link As" or "Save Target As" command in your browser to temporarily save the animated *.GIF file to your harddisk, then enter the filename of the file into your browser or graphic file viewing program. You can try to get the "Save Link As" or "Save Target As" command in your browser by using your mouse to put the cursor over the link to the file so that the cursor turns into a hand, then click the right mouse button to pop-up a menu, then left click on the command and pick a directory that you will be able to use to temporarily store the file in. When you run the graphic display program, or use your browser for viewing the file, you will need to enter the same directory (folder) to find (open) the file you saved. Be sure to delete the file when you are finished viewing it.

The animations with the greatest number of frames may not display properly on some computers. Problems such as the animation cycle stopping before all the frames have displayed with a flash might be noticed. These do not seem to be problems with my files since the files seem to display on other computers or HTML browsers. If you see such effects try viewing the files on a computer running a different operating system, since the problem may relate to memory allocation in your computer.

D3021002.GIF PGEAR-1B.MAC 96 frame wire-frame Animated GIF file, about 653,614 bytes.

D3021002.ZIP PGEAR-1B.MAC ZIP of D3021002.GIF, 588,146 bytes.

D3022010.GIF PGEAR-1C.MAC 96 frame color view #1 Animated GIF file, 2,437,713 bytes.

D3022010.ZIP PGEAR-1C.MAC ZIP of D3022010.GIF, 2,424,492 bytes.

D3022020.GIF PGEAR-1C.MAC 96 frame color view #2 Animated GIF file, 4,373,891 bytes.

D3022020.ZIP PGEAR-1C.MAC ZIP of D3022020.GIF, 4,374,486 bytes.

D3022030.GIF PGEAR-1C.MAC 96 frame color view #3 Animated GIF file, 4,880,256 bytes.

D3022030.ZIP PGEAR-1C.MAC ZIP of D3022030.GIF, 4,880,927 bytes.

D30310B2.GIF GENEVA3B.MAC 36 frame wire-frame Animated GIF file, about 274,312 bytes.

D30310B2.ZIP GENEVA3B.MAC ZIP of D30310B2.GIF, 258,425 bytes.

D3032010.GIF GENEVA3C.MAC 36 frame color view #1 Animated GIF file, 3,007,928 bytes.

D3032010.ZIP GENEVA3C.MAC ZIP of D3032010.GIF, 3,008,315 bytes.

D3032021.GIF GENEVA3C.MAC 36 frame color view #2 Animated GIF file, 3,518,682 bytes.

D3032021.ZIP GENEVA3C.MAC ZIP of D3032021.GIF, 3,519,153 bytes.

D3032030.GIF GENEVA3C.MAC 36 frame color view #3 Animated GIF file, 2,590,498 bytes.

D3032030.ZIP GENEVA3C.MAC ZIP of D3032030.GIF, 2,590,821 bytes.

D3041002.GIF ROBO-12B.MAC 43 frame wire-frame Animated GIF file, about 265,216 bytes.

D3041002.ZIP ROBO-12B.MAC ZIP of D3041002.GIF, 215,844 bytes.

D3042011.GIF ROBO-12C.MAC View #1, 46 frame wire-frame Animated GIF file, about 5,260,162 bytes.

D3042011.ZIP ROBO-12C.MAC ZIP of D3042011.GIF, 5,260,898 bytes.

D3042012.GIF ROBO-12C.MAC View #2, 46 frame wire-frame Animated GIF file, about 5,011,335 bytes.

D3042012.ZIP ROBO-12C.MAC ZIP of D3042012.GIF, 5,012,028 bytes.

D3042013.GIF ROBO-12C.MAC View #2, 46 frame wire-frame Animated GIF file, about 5,038,968 bytes.

D3042013.ZIP ROBO-12C.MAC ZIP of D3042013.GIF, 5,039,659 bytes.

D3172002.GIF DEMO1.MAC 37 frame SVGA color Animated GIF file, about 2,396,647 bytes.

D3172002.ZIP DEMO1.MAC ZIP of D3172002.GIF, 2,396,946 bytes.

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4.30 Drawings.

Here are links to some drawings in this site, see SECTION: 9 for any possible links to drawings in other sites.

D3021001.GIF PGEAR-1B.MAC wire-frame drawing frame from the PGEAR-1B planetary gear animation.

D3022001.JPG PGEAR-1C.MAC color SVGA drawing from one frame of animation, view #1.

D3022002.JPG PGEAR-1C.MAC color SVGA drawing from one frame of animation, view #2.

D3022003.JPG PGEAR-1C.MAC color SVGA drawing from one frame of animation, view #3.

D3031001.GIF GENEVA3B.MAC wire-frame drawing frame from the GENEVA3B animation using view 2.

D3032001.JPG GENEVA3C.MAC color SVGA drawing from one frame of animation, view #1.

D3032001.JPG GENEVA3C.MAC color SVGA drawing from one frame of animation, view #2.

D3032001.JPG GENEVA3C.MAC color SVGA drawing from one frame of animation, view #3.

D3041001.GIF ROBO-12B.MAC wire-frame drawing frame from the ROBO-12B robot animation.

D3042001.JPG ROBO-12C.MAC 24 bpp "true-color" drawing frame from the ROBO-12C robot animation view #1.

D3042002.JPG ROBO-12C.MAC 24 bpp "true-color" drawing frame from the ROBO-12C robot animation view #2.

D3042003.JPG ROBO-12C.MAC 24 bpp "true-color" drawing frame from the ROBO-12C robot animation view #3.

D3172001.JPG DEMO1.MAC color SVGA drawing from one frame of the DEMO1 piston animation.

D3172010.JPG ZBUFFER1.MAC 24 bit "true-color" rendering example from 24 bit BMP file output.

D3172020.JPG Rendering using a 24 bit "true-color" photo background image in the Z-Buffer.

D3172030.GIF DEMO1E.ASC converted to GIF, example using "printout" mode 70, i.e. for Dot or Laser printer.

D3250921.GIF Using Curve Fit to smooth out a rough 3D outline.

D3250922.GIF Using the Curve Fit Damping value to adjust corner roundness.

D3250971.GIF Using the Thicken command to extrude an outline into a 3D object.

D3250991.GIF Using the Lathe command to sweep out 3D form from a half profile.

D3253271.GIF Using the Betweens command to interpolate a surface patch.

D3254331.GIF Using the Slope command to rotate only part of the element.

D3251061.GIF Perspective X axis Rotation value.

D3251062.GIF Perspective Y axis Rotation value.

D3251063.GIF Perspective Z axis Rotation value.

D3251064.GIF Perspective Distance value.

D3251065.GIF Perspective Scale value.

D3251066.GIF Perspective X Shift value.

D3251067.GIF Perspective Y Shift value.

D3251031.GIF Lettering spacing modes.

D3251032.GIF Block text spacing modes.

D3255341.GIF Line Width attribute.

D3255342.GIF Line Shape attribute.

D3255343.GIF Dot Line Style attribute.

D3255344.GIF Dash Line Style attribute.

D3255345.GIF Combo Line Style attribute.

D3253751.GIF Random dots attribute for shading DOT or JET page files.

D3253752.GIF Vertical lines attribute for shading DOT or JET page files.

D3253753.GIF Horizontal lines attribute for shading DOT or JET page files.

D3253754.GIF Diagonal line attribute for shading DOT or JET page files.

D3253755.GIF Coarse screen attribute for shading DOT or JET page files.

D3253756.GIF Medium screen attribute for shading DOT or JET page files.

D3253757.GIF Fine screen attribute for shading DOT or JET page files.

D3254451.GIF Trigonometric function definitions.

D3254452.GIF Right triangle macro function application.

D3710201.GIF Color display of a typical tool path file's movement lines.

D3710202.GIF Color display of the example tool path file's movement lines.

DMXLN001.JPG Perspective Display Mode 1.

DMXLN002.JPG Perspective Display Mode 2.

DMXLN003.JPG Perspective Display Mode 3.

DMXLN004.JPG Perspective Display Mode 4.

DMXLN005.JPG Perspective Display Mode 5.

DMXLN006.JPG Perspective Display Mode 6.

DMXLN010.JPG Perspective Display Mode 10.

DMXLN011.JPG Perspective Display Mode 11.

DMXLN012.JPG Perspective Display Mode 12.

DMXLN013.JPG Perspective Display Mode 13.

DMXLN020.JPG Perspective Display Mode 20.

DMXLN021.JPG Perspective Display Mode 21.

DMXLN022.JPG Perspective Display Mode 22.

DMXLN023.JPG Perspective Display Mode 23.

DMXLN024.JPG Perspective Display Mode 24.

DMXLN02Y.JPG Example display of "Yin-Yang" filled shape using Mode 24.

DMXLN030.JPG Perspective Display Mode 30.

DMXLN031.JPG Perspective Display Mode 31.

DMXLN032.JPG Perspective Display Mode 32.

DMXLN033.JPG Perspective Display Mode 33.

DMXLN034.JPG Perspective Display Mode 34.

DMXLN040.JPG Perspective Display Mode 40.

DMXLN041.JPG Perspective Display Mode 41.

DMXLN042.JPG Perspective Display Mode 42.

DMXLN043.JPG Perspective Display Mode 43.

DMXLN044.JPG Perspective Display Mode 44.

DMXLN04R.JPG Example object height displayed as brightness using Mode 44.

DMXLN04A.JPG Example of brightness from Mode 44 converted into an ASCII tool path.

DMXLN04P.JPG Perspective view of contour element used for Mode 44 examples.

DMXLN04B.JPG Mode 44 converted into an ASCII tool path plus Plotterize.

DMXLN04C.JPG Mode 44 converted into an ASCII tool path plus Plotterize and Link.

DMXLN04D.JPG Mode 44 converted into an ASCII tool path plus Plotterize, Link, and Flip.

DMXLN050.JPG Perspective Display Mode 50.

DMXLN051.JPG Perspective Display Mode 51.

DMXLN052.JPG Perspective Display Mode 52.

DMXLN053.JPG Perspective Display Mode 53.

DMXLN054.JPG Perspective Display Mode 54.

DMXLN05W.JPG Example with lighting near and far set too wide.

DMXLN05N.JPG Example with lighting near and far set too narrow.

DMXLS060.JPG Perspective Display Mode 60.

DMXLN061.JPG Perspective Display Mode 61.

DMXLS062.JPG Perspective Display Mode 62.

DMXLS063.JPG Perspective Display Mode 63.

DMXLS064.JPG Perspective Display Mode 64.

DMXLS070.JPG Perspective Display Mode 70.

DMXLN071.JPG Perspective Display Mode 71.

DMXLS072.JPG Perspective Display Mode 72.

DMXLS073.JPG Perspective Display Mode 73.

DMXLS074.JPG Perspective Display Mode 74.

DMXLS07F.JPG Example fill lighting adjustment using Mode 74.

DMXLS07R.JPG Example lighting adjustment and view point rotation using Mode 74.

DMXLS07C.JPG Example lighting and background color adjustment using Mode 74.

DMXLS07G.JPG Example with generated background using Mode 74.

DMXLS07P.JPG Example with scanned photo background using Mode 74.

DMXSM001.JPG Stereoscopic Display Mode 1.

DMXSM002.JPG Stereoscopic Display Mode 2.

DMXSM010.JPG Stereoscopic Display Mode 10.

DMXSM011.JPG Stereoscopic Display Modes 11 and 12.

DMXSM020.JPG Stereoscopic Display Mode 20.

DMXSM030.JPG Stereoscopic Display Mode 30.

DMXSM031.JPG Stereoscopic Display Modes 31 and 32.

DMXSM040.JPG Stereoscopic Display Mode 40.

DMXSM080.JPG Stereoscopic Display Mode 80.

DMXSM081.JPG Stereoscopic Display Modes 81 and 82.

DMXSM090.JPG Stereoscopic Display Mode 90.

DMXSM091.JPG Stereoscopic Display Modes 91 and 92.

DMXSM100.JPG Stereoscopic Display Mode 100.

DMXSM101.JPG Stereoscopic Display Modes 101 and 102.

DMXSM120.JPG Stereoscopic Display Mode 120.

DMXSM121.JPG Stereoscopic Display Mode 121.

DMXSM160.JPG Stereoscopic Display Mode 160.

DMXSM170.JPG Stereoscopic Display Mode 170.

DMXSM205.JPG Stereoscopic Display Mode 205.

DMXSM206.JPG Stereoscopic Display Mode 206.

DMXSM207.JPG Stereoscopic Display Mode 207.

DMXSM208.JPG Stereoscopic Display Mode 208.

DMXSM209.JPG Stereoscopic Display Mode 209.

DMXSM210.JPG Stereoscopic Display Mode 210.

DMXSM225.JPG Stereoscopic Display Mode 225.

DMXSM226.JPG Stereoscopic Display Mode 226.

DMXSM227.JPG Stereoscopic Display Mode 227.

DMXSM235.JPG Stereoscopic Display Mode 235.

DMXSM236.JPG Stereoscopic Display Mode 236.

DMXSM237.JPG Stereoscopic Display Mode 237.

DMXRYA01.GIF Ready conversion using Perspective Display Mode 1.

DMXRYA41.GIF Ready conversion using Perspective Display Mode 41.

DMXRYA61.GIF Ready conversion using Perspective Display Mode 61.

DMXRYA64.GIF Ready conversion using Perspective Display Mode 64.

DMXBGA00.JPG Background Image Generation Mode 0.

DMXBGA21.JPG Background Image Generation Mode 21.

DMXBGB21.JPG Mode 21 with Brightness Increased.

DMXBGA22.JPG Background Image Generation Mode 22.

DMXBGB22.JPG Mode 22 with Brightness Increased.

DMXBGA31.JPG Background Image Generation Mode 31.

DMXBGB31.JPG Mode 31 with Brightness Increased.

DMXBGA32.JPG Background Image Generation Mode 32.

DMXBGB32.JPG Mode 32 with Brightness Increased.

DMXBGA41.JPG Background Image Generation Mode 41.

DMXBGB41.JPG Mode 41 with Brightness Increased.

DMXBGA42.JPG Background Image Generation Mode 42.

DMXBGB42.JPG Mode 42 with Brightness Increased.

DMXBGA51.JPG Background Image Generation Mode 51.

DMXBGB51.JPG Mode 51 with Brightness Increased.

DMXBGA52.JPG Background Image Generation Mode 52.

DMXBGB52.JPG Mode 52 with Brightness Increased.

DMXBGA61.JPG Background Image Generation Mode 61.

DMXBGA62.JPG Background Image Generation Mode 62.

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4.40 Schematics.

Here are links to some Schematics in this site, see SECTION: 9 for any possible links to schematics in other sites.

D0000001.GIF CINE1 circuit schematic, camera solenoid advance.

D0000002.GIF CINE2 circuit schematic, animation motor.

D0000003.GIF CINE3 circuit schematic, micro switch and cam.

D0000003.GIF HOOKUP1 parallel port CAM schematic, 3 motors, 4 relays.

D0000005.GIF HOOKUP2 parallel port CAM schematic, 4 motors, 2 relays.

D0000006.GIF HOOKUP3 parallel port CAM schematic, 2 motors, 5 relays.

D0522101.GIF Schematic drawing for SYNC1 circuit.

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4.50 Tables.

Here are links to some tables in this site, see SECTION: 9 for any possible links to tables in other sites.

D1000001.GIF Character table for MODERN10.FON calligraphy font file.

D1000002.GIF Character table for BLOCK20.FON calligraphy font file.

D1000003.GIF Character table for DCF10V.FON calligraphy font file.

D1000004.GIF Character table for RUSSIAN2.FON calligraphy font file.

D1000005.GIF Character table for INTRNAT1.FON calligraphy font file.

D1000006.GIF Character table for INTRNAT2.FON calligraphy font file.

D1000007.GIF Character table for GREEK3.FON calligraphy font file.

D1000008.GIF Character table for GREEK4.FON calligraphy font file.

D2000001.GIF Symbol table for ELE1.ALI Alias Symbol index file.

D2000002.GIF Symbol table for ELE2.ALI Alias Symbol index file.

D2000003.GIF Symbol table for ELE3.ALI Alias Symbol index file.

D2000004.GIF Symbol table for ELE4.ALI Alias Symbol index file.

D2100001.GIF Symbol table for PCB1.ALI Alias Symbol index file.

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4.60 Graphs.

Here are links to some graphs in this site, see SECTION: 9 for any possible links to graphs in other sites.

D4000001.GIF GRAPH1: R/C stepper motor booster circuit.

D4010010.GIF Display from EXAMPLE1.GTF example Graphing template.

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4.70 Miscellaneous figures.

Here are links to some miscellaneous figures in this site, see SECTION: 9 for any possible links to miscellaneous figures in other sites.

D3000007.GIF From L7.ZIP Making Alias Files.

D3000010.GIF From L10.ZIP Making Font Files.

DNIP0010.JPG Source image "Teddy" 240x240.

DNIP0020.JPG Reconstructed "Teddy" 240x240 from AM modulated video signal.

DNIP0070.JPG Source image "Teddy" 50x50.

DNIP0080.JPG Reconstructed "Teddy" 50x50 image from analog video signal.

DNIP2010.JPG Source analog video wave-form for 'Teddy' 240x240.

DNIP2020.JPG Source AM modulated video wave-form for 'Teddy' 240x240.

DNIP2030.JPG Recorded AM modulated video wave-form for 'Teddy' 240x240.

DNIP2040.JPG Reconstructed demodulated analog video wave-form for 'Teddy' 240x240.

DNIP2050.JPG Source analog video wave-form for 'Teddy' 50x50.

DNIP2060.JPG Reconstructed analog video wave-form for 'Teddy' 50x50.

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4.80 Audio.

Here are links to some Audio file(s) in this site, see SECTION: 9 for any possible links to Audio in other sites.

If you need a *.MP3 file player or decoder you might use this external link to check http://www.audioactive.com/ to see if they have any "free" programs. Your sound board probably came with a *.WAV file player. On slower computers you may get better results if you convert the *.MP3 file into a *.WAV and then play the *.WAV file.

To listen to the zipped *.MP3 audio files, first download the *.ZIP file, open the zip file directory, extract the *.MP3 file, and use your *.MP3 player, or use your *.MP3 decoder to decode the *.MP3 file to a *.WAV file for listening with the *.WAV player that came with your sound board. Be sure to erase the audio files after you listen to them.

A0000001.ZIP contains A0000001.MP3 Audio file, sound of stepper motor doing start and stop test acceptably. This *.ZIP file is about 735,538 bytes long.

A0000100.ZIP contains WAV_EX01.WAV Audio file, stereo wave sound file made by WAV_EX01.MAC and v3.7M of the CAD programs. See also INFOV37M.TXT for more information about WAV_EX01.MAC and generating audio wave files with the CAD programs. This *.ZIP file is about 176,200 bytes long.

ANIP050A.ZIP contains NIP050A1.WAV, NIP050A2.WAV, and NIP050A3.WAV mono Audio files. NIP050A3.WAV mono Audio file recorded from playback of a tape of AM modulated video made my the accompaning macro. This ZIP file also contains NIP050A1.MAC and the source "Teddy" 50x50 pixel BMP files, 1.BMP, 2.BMP, 3.BMP, 4.BMP, and 5.BMP used by NIP050A1.MAC to generate the video wave files. See also INFOV37N.TXT and Sections: 4.90.10 and 4.90.20 for more information about generating Nipkow video sound wave files with the CAD programs. This *.ZIP file is about 213,953 bytes long. See the README.TXT file in this *.ZIP file.

ANIP240A.ZIP contains NIP240B3.WAV mono Audio file recorded from playback of a tape of AM modulated video made my the accompaning macro. This ZIP file also contains NIP240A1.MAC and the source "Teddy" 240x240 pixel BMP files, 1.BMP, 2.BMP, 3.BMP, 4.BMP, and 5.BMP used by NIP240A1.MAC to generate the AM modulated video wave files. See also INFOV37N.TXT and Sections: 4.90.10 and 4.90.20 for more information about generating Nipkow video sound wave files with the CAD programs. This *.ZIP file is about 40,658,450 bytes long. See the README.TXT file in this *.ZIP file.

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4.90 Video.

Here are links to some Video files in this site, see SECTION: 9 for any possible links to Video in other sites.

These video clips come in files of different formats for different players. The *.RM and *.RAM files are for playing on the free RealPlayer (tm), the difference being that the link to the *.RAM streams the video, and the link to the *.RM file is for downloading the clip for people who have a bad connection and want to download the file before viewing. The *.WMV files are for viewing in the Microsoft Media (tm) player and come in two streaming types, one at 22K bits/second data for 28K modems and one at 30K bits/second for 56K modems. The picture displayed by the RealPlayer (tm) files is encoded to show larger at 100% size, but if you do not have their player, you can try to look at the *.WMV files. You may need to be on-line and use Microsoft Internet Explorer (tm) to get the *.WMV files to stream, if you are using some other browser, and have problems getting the *.WMV files to stream, you can try to download the *.WMV clips by right clicking on their link then select Save Link As or Save Target As from the pop- up menu, then run Microsoft Media (tm) player from its icon and open the video clip file in the player from the directory you saved the clip in.

The video clips are not arranged in order of importance, so scroll down the list and see which subjects are of interest to you. You should probably watch all of the clips before you download the programs in order to have a better idea of how the programs might operate.

If you do not have RealPlayer 7 Basic (tm), or better, loaded on your computer you might want to go to: http://www.real.com/ to install the free player before you can view the clips ending in *.RM which are in the compressed RealPlayer 7 Basic (tm) file format. The *.RM file format is a proprietary file format for the RealPlayer (tm) and not something my programs can make. You may need to look around on their site for the "free" player if they still have one available, since the link for downloading it may not be obvious.

There are two ways these RealPlayer (tm) video clips can be viewed at this time, you can view them by streaming when you have a 56K modem or faster connection and a congestion free internet connection, or you can download the video clip and watch it from a file temporarily stored on your harddisk. If your modem is slower than 56K (data rate slower than 34K) you will need to download the *.RM file before viewing it. The files with the *.RAM extension are the metafiles used to start the streaming of the video clip, and the files with the *.RM extension are the actual video clip files that can be downloaded for playback. Do not download the *.RAM metafiles.

If you are using a "56K" modem "On-Line" the *.RM extension clip files will take about as much time to download as their playing or streaming time is, depending on the network conditions. You can try to approximate your download time by how fast your connection is relative to a "56K" modem. If you are "On-Line" and use the streaming link the video clip can start to play after a short "buffering" period, rather than the long time required for downloading the video clip before it will start to play.

If you are viewing a complete copy of this HTML document "Off- Line" from your harddisk, or a CD-ROM, do not use the streaming links to the *.RAM extension metafiles since they only point to files that are "On-Line", rather use the downloadable *.RM extension video clip files since these can load quickly from the local on disk files and start playing without having to connect to the internet.

If you are "On-Line" and the video clip does not automatically start playing when you left click on the "Streaming" link to the metafile, try using the "Save Link As" or "Save Target As" command in your browser to temporarily save the downloadable *.RM extension file to your harddisk, then enter the filename of the downloaded file into your browser or video clip player program. You can try to get the "Save Link As" or "Save Target As" command in your browser by using your mouse to put the cursor over the link to the file so that the cursor turns into a hand, then click the right mouse button to pop-up a menu, then left click on the save as command and pick a directory that you will be able to use to temporarily store the file in. When you run the video clip player program, or use your browser for viewing the file, you will need to enter the same directory (folder) to find (open) the file you saved. You may need to use the Find file utility in your OS to find where the clip file was saved on your harddisk. If you do not hear the sound, check the volume controls in your sound board software and audio system. You may need to click on the Play button in your player to start the clip. Be sure to delete the downloaded file when you are finished viewing it.


C0000001.RM video clip, title: HPGL/2 laser printing using LJIII and DANCAD3D (tm), for RealPlayer 7 Basic (tm) player, 352x240 pixels, about 34Kbps data rate, 00:08:32.00 clip running time, 2,242,980 bytes file size.

C0000001.RAM, Streaming 56K modem video clip metafile for "On-Line" streaming quick play.

C0000001.RM, Downloadable video clip for "Off-Line" or slow connection download before play.

C0000001.WMV, Streaming for slow dial-up 28K modem video clip file for Windows Media (tm) player.

C0000001.WMV, Streaming for 56K or faster modem video clip file for Windows Media (tm) player.


C0000020.RM video clip, title: Printing using PCL code on LJIIP with DANCAD3D (tm), for RealPlayer 7 Basic (tm) player, 352x240 pixels, about 34Kbps data rate, 00:06:14.70 clip running time, 1,638,482 bytes file size.

C0000020.RAM, Streaming 56K modem video clip metafile for "On-Line" streaming quick play.

C0000020.RM, Downloadable video clip for "Off-Line" or slow connection download before play.

C0000020.WMV, Streaming for slow dial-up 28K modem video clip file for Windows Media (tm) player.

C0000020.WMV, Streaming for 56K or faster modem video clip file for Windows Media (tm) player.


C0000030.RM video clip, title: Dot Matrix printing by using 5152 and DANCAD3D (tm), for RealPlayer 7 Basic (tm) player, 352x240 pixels, about 34Kbps data rate, 00:04:33.50 clip running time, 1,195,453 bytes file size.

C0000030.RAM, Streaming 56K modem video clip metafile for "On-Line" streaming quick play.

C0000030.RM, Downloadable video clip for "Off-Line" or slow connection download before play.

C0000020.WMV, Streaming for slow dial-up 28K modem video clip file for Windows Media (tm) player.

C0000020.WMV, Streaming for 56K or faster modem video clip file for Windows Media (tm) player.


C0000040.RM video clip, title: Plotting on Pen type Plotters using DANCAD3D (tm), for RealPlayer 7 Basic (tm) player, 352x240 pixels, about 34Kbps data rate, 00:05:42.50 clip running time, 1,497,577 bytes file size.

C0000040.RAM, Streaming 56K modem video clip metafile for "On-Line" streaming quick play.

C0000040.RM, Downloadable video clip for "Off-Line" or slow connection download before play.

C0000020.WMV, Streaming for slow dial-up 28K modem video clip file for Windows Media (tm) player.

C0000020.WMV, Streaming for 56K or faster modem video clip file for Windows Media (tm) player.


C0010010.RM video clip, title: DANCAD3D (tm) program features, for RealPlayer 7 Basic (tm) player, 352x240 pixels, about 34Kbps data rate, 00:02:45.50 clip running time, 726,918 bytes file size.

C0010010.RAM, Streaming 56K modem video clip metafile for "On-Line" streaming quick play.

C0010010.RM, Downloadable video clip for "Off-Line" or slow connection download before play.

C0000020.WMV, Streaming for slow dial-up 28K modem video clip file for Windows Media (tm) player.

C0000020.WMV, Streaming for 56K or faster modem video clip file for Windows Media (tm) player.


C0020010.RM video clip, title: Displaying Computer Animation using the Video Board and DANCAD3D (tm), for RealPlayer 7 Basic (tm) player, 352x240 pixels, about 34Kbps data rate, 00:04:47.30 clip running time, 1,251,412 bytes file size. Note that the motion of the computer animation in this clip looks jumpy because the video has been compressed to reduce the file size, the actual animation on the computer screen generally runs smoother.

C0020010.RAM, Streaming 56K modem video clip metafile for "On-Line" streaming quick play.

C0020010.RM, Downloadable video clip for "Off-Line" or slow connection download before play.

C0020010.WMV, Streaming for slow dial-up 28K modem video clip file for Windows Media (tm) player.

C0020010.WMV, Streaming for 56K or faster modem video clip file for Windows Media (tm) player.


C0020020.RM video clip, title: Making a Cine Film Recorder to record Animation, for RealPlayer 7 Basic (tm) player, 352x240 pixels, about 34Kbps data rate, 00:13:18.20 clip running time, 3,488,680 bytes file size.

C0020020.RAM, Streaming 56K modem video clip metafile for "On-Line" streaming quick play.

C0020020.RM, Downloadable video clip for "Off-Line" or slow connection download before play.

C0020020.WMV, Streaming for slow dial-up 28K modem video clip file for Windows Media (tm) player.

C0020020.WMV, Streaming for 56K or faster modem video clip file for Windows Media (tm) player.


C0100100.RM video clip, title: Making a PCB using toner transfer film and DANCAD3D (tm), for RealPlayer 7 Basic (tm) player, 352x240 pixels, about 34Kbps data rate, 00:06:12.30 clip running time, 1,631,579 bytes file size.

C0100100.RAM, Streaming 56K modem video clip metafile for "On-Line" streaming quick play.

C0100100.RM, Downloadable video clip for "Off-Line" or slow connection download before play.

C0100100.WMV, Streaming for slow dial-up 28K modem video clip file for Windows Media (tm) player.

C0100100.WMV, Streaming for 56K or faster modem video clip file for Windows Media (tm) player.


C0300500.RM video clip, title: Stepper Motor Internal Construction and Operation, for RealPlayer 7 Basic (tm) player, 352x240 pixels, about 34Kbps data rate, 00:01:34.80 clip running time, 418,281 bytes file size.

C0300500.RAM, Streaming 56K modem video clip metafile for "On-Line" streaming quick play.

C0300500.RM, Downloadable video clip for "Off-Line" or slow connection download before play.

C0300500.WMV, Streaming for slow dial-up 28K modem video clip file for Windows Media (tm) player.

C0300500.WMV, Streaming for 56K or faster modem video clip file for Windows Media (tm) player.


C0700300.RM video clip, title: X-Y Table Stepper Motor Set-up and Testing for use with the CAM programs, for RealPlayer 7 Basic (tm) player, 352x240 pixels, about 34Kbps data rate, 00:03:56.10 clip running time, 1,033,724 bytes file size. Warning: This video clip may contain some scenes that may have been photographed without safety shields between the camera and the machine, which as one can guess might better permit un-obstructed photography, in practice however you would be required to conform to the End User License Agreement ("EULA") and any associated instructions with regard to your having properly designed safety shields in place while any machine you have automated is operating or undergoing testing.

C0700300.RAM, Streaming 56K modem video clip metafile for "On-Line" streaming quick play.

C0700300.RM, Downloadable video clip for "Off-Line" or slow connection download before play.

C0700300.WMV, Streaming for slow dial-up 28K modem video clip file for Windows Media (tm) player.

C0700300.WMV, Streaming for 56K or faster modem video clip file for Windows Media (tm) player.


C0700400.RM video clip, title: Z axis Stepper Motor for Drill Press Head Attachment and Calibration, for RealPlayer 7 Basic (tm) player, 352x240 pixels, about 34Kbps data rate, 00:04:32.30 clip running time, 1,189,103 bytes file size. Warning: This video clip may contain some scenes that may have been photographed without safety shields between the camera and the machine, which as one can guess might better permit un-obstructed photography, in practice however you would be required to conform to the End User License Agreement ("EULA") and any associated instructions with regard to your having properly designed safety shields in place while any machine you have automated is operating or undergoing testing.

C0700400.RAM, Streaming 56K modem video clip metafile for "On-Line" streaming quick play.

C0700400.RM, Downloadable video clip for "Off-Line" or slow connection download before play.

C0700400.WMV, Streaming for slow dial-up 28K modem video clip file for Windows Media (tm) player.

C0700400.WMV, Streaming for 56K or faster modem video clip file for Windows Media (tm) player.


C0700500.RM video clip, title: Making a Synchro Mounting Plate using a Tool Path File and DANCAM.EXE (tm), for RealPlayer 7 Basic (tm) player, 352x240 pixels, about 34Kbps data rate, 00:05:31.00 clip running time, 1,446,501 bytes file size. Warning: This video clip may contain some scenes that may have been photographed without safety shields between the camera and the machine, which as one can guess might better permit un-obstructed photography, in practice however you would be required to conform to the End User License Agreement ("EULA") and any associated instructions with regard to your having properly designed safety shields in place while any machine you have automated is operating or undergoing testing.

C0700500.RAM, Streaming 56K modem video clip metafile for "On-Line" streaming quick play.

C0700500.RM, Downloadable video clip for "Off-Line" or slow connection download before play.

C0700500.WMV, Streaming for slow dial-up 28K modem video clip file for Windows Media (tm) player.

C0700500.WMV, Streaming for 56K or faster modem video clip file for Windows Media (tm) player.

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SECTION: 4.0.0.0 INDEX OF SUB-SECTIONS OF SECTION: 4.

SECTION: 4.1.0.0 General illustrations relating to the CAD program commands.

SECTION: 4.10.0.0 Program Screen Shots and Examples from CAD/CAM distribution.

SECTION: 4.20.0.0 Examples Showing Perspective and Stereoscopic Display Modes.

SECTION: 4.90.0.0 Examples and illustrations relating to Nipkow and WAV commands.


TERMS OF USE, HOME, INDEX, SHORTCUT, WHAT'S NEW, DOWNLOADS, GET MAIN ZIP, DOCUMENTATION, VIDEO, HOOKUP#1, #2, #3, KEYWORDS

WWW.DANCAD3D.COM (sm): THE OFFICIAL DANCAD3D (tm) "BETA TEST" WEB SITE.

This copy of this page was compiled on or around: Y2008.M05.D14, you might check the "On-Line" version, or come back later, to see if there is a newer compile.